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tips.txt
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1998-10-23
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TIPS AND BORDER HELP-
HERE ARE A FEW TIPS FOR YOU-
1-Make sure that all the loading screens have the same colour as
your Borders to stop colour corruption of your borders.
2-Make all of your objects facing the light source e.g.lamp.sun
etc lighter in colour than those not facing it.
3-Don't try to copy objects that are touching the edge walls of
your area as strange things sometimes happen.Move them in nearer
to the centre a little then copy them.
4-For ease of reference name your objects in an area that have a
condition,or are used as doors etc.
5-To make things easier place your Borders in a folder called
Borders and loading screens in the route directory ( not in a
folder ) on your disk.
6-Save your work regularly.
7-Always have blank pre-formatted disks handy for saving your
work onto.
8-Give invisible objects a name to make them easier to locate.
9-Keep a list of your variables and what each are used for.
BORDERS
TO GET THE MOST OUT OF YOUR BORDERS TRY THIS-
1-USE THE LOCATE BORDERS FIRST.
2-NEXT ADD YOUR FIRST BORDER TO THE LIST
3-EDIT THE BORDER TO THIS-TRY SETTING COLOURS TO 'FROM BORDER'AND
FREESCAPE WINDOW TO 'WINDOW ON'.
The first thing to remember about the Atari ST version is that it
uses a split screen effect whereby the freescape view window
colour palette is different to the border palette.The easy way to
get around this is to design Borders that only fill the bottom
half of the screen and use a top strip of border with the view
window filling the space between.Just take into account that
colours to the left and right of the view window usually change.
If you are using two borders in an area then make sure that
border 2's controls and instruments are drawn in the same place
as border 1's are.The easy way to do this is when you have drawn
border 1 on your art package simply copy it again for border2
then edit the copied one to how you want it but leave the
controls/instruments where they are.The view window size can be
altered between the different borders by using the VIEWWINDOW
(P1.P2,P3,P4) command on the object etc that changes the
border.P1 etc refers to the windows co-ordinates.
To simplify things it is best to make the loading
screens and end screens in your 3D worlds with the same colour
palette as the borders to stop colour corruption.
Dont forget that you can have text windows in your borders
as well as in the view window.
Borders should not be over powering and garishly coloured so
that they detract from your game.They can be as simple as you
wish or you could try to add a timer,a brushanimation and an
inventory window etc for a better effect.